# ANIMSCENE::IS_ANIM_SCENE_IN_SECTION

- **Hash:** `0x8D81E7824B7753F7`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `IsAnimSceneInSection`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/IS_ANIM_SCENE_IN_SECTION

## Signature

```c
BOOL IS_ANIM_SCENE_IN_SECTION(AnimScene animScene, const char* sectionName, BOOL p2);
```

## Parameters

- `animScene` (`AnimScene`)
- `sectionName` (`const char*`)
- `p2` (`BOOL`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsAnimSceneInSection(animScene, sectionName, p2)

-- always available, by hash
local retval = Citizen.InvokeNative(0x8D81E7824B7753F7, animScene, sectionName, p2, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsAnimSceneInSection(animScene, sectionName, p2);

// by hash
const retval = Citizen.invokeNative('0x8D81E7824B7753F7', animScene, sectionName, p2, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x8D81E7824B7753F7, animScene, sectionName, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
