# ANIMSCENE::IS_ANIM_SCENE_RUNNING

- **Hash:** `0xCBFC7725DE6CE2E0`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `IsAnimSceneRunning`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/IS_ANIM_SCENE_RUNNING

## Signature

```c
BOOL IS_ANIM_SCENE_RUNNING(AnimScene animScene, BOOL p1);
```

## Parameters

- `animScene` (`AnimScene`)
- `p1` (`BOOL`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsAnimSceneRunning(animScene, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0xCBFC7725DE6CE2E0, animScene, p1, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsAnimSceneRunning(animScene, p1);

// by hash
const retval = Citizen.invokeNative('0xCBFC7725DE6CE2E0', animScene, p1, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xCBFC7725DE6CE2E0, animScene, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
