# ANIMSCENE::IS_ENTITY_PLAYING_ANIM_SCENE

- **Hash:** `0x3AB6C7B0BB0DF4B1`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `IsEntityPlayingAnimScene`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/IS_ENTITY_PLAYING_ANIM_SCENE

## Signature

```c
BOOL IS_ENTITY_PLAYING_ANIM_SCENE(Entity entity, AnimScene animScene);
```

## Parameters

- `entity` (`Entity`)
- `animScene` (`AnimScene`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsEntityPlayingAnimScene(entity, animScene)

-- always available, by hash
local retval = Citizen.InvokeNative(0x3AB6C7B0BB0DF4B1, entity, animScene, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsEntityPlayingAnimScene(entity, animScene);

// by hash
const retval = Citizen.invokeNative('0x3AB6C7B0BB0DF4B1', entity, animScene, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x3AB6C7B0BB0DF4B1, entity, animScene);
```

*Sources: alloc8or RDR3 NativeDB.*
