# ANIMSCENE::REQUEST_ANIM_SCENE_PLAY_LIST

- **Hash:** `0xDF7B5144E25CD3FE`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `RequestAnimScenePlayList`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/REQUEST_ANIM_SCENE_PLAY_LIST

## Signature

```c
BOOL REQUEST_ANIM_SCENE_PLAY_LIST(AnimScene animScene, const char* playlistName);
```

## Parameters

- `animScene` (`AnimScene`)
- `playlistName` (`const char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = RequestAnimScenePlayList(animScene, playlistName)

-- always available, by hash
local retval = Citizen.InvokeNative(0xDF7B5144E25CD3FE, animScene, playlistName, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = RequestAnimScenePlayList(animScene, playlistName);

// by hash
const retval = Citizen.invokeNative('0xDF7B5144E25CD3FE', animScene, playlistName, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xDF7B5144E25CD3FE, animScene, playlistName);
```

## See also

- [ANIMSCENE::SET_ANIM_SCENE_PLAY_LIST](https://natives.borderlinerp.com/natives/ANIMSCENE/SET_ANIM_SCENE_PLAY_LIST.md)
- [ANIMSCENE::_RELEASE_ANIM_SCENE_PLAY_LIST](https://natives.borderlinerp.com/natives/ANIMSCENE/_RELEASE_ANIM_SCENE_PLAY_LIST.md)

*Sources: alloc8or RDR3 NativeDB.*
