# ANIMSCENE::RESUME_ANIM_SCENE_FROM_LAST_CHECKPOINT

- **Hash:** `0x8E1BA705F63C1925`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `ResumeAnimSceneFromLastCheckpoint`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/RESUME_ANIM_SCENE_FROM_LAST_CHECKPOINT

## Signature

```c
void RESUME_ANIM_SCENE_FROM_LAST_CHECKPOINT(AnimScene animScene);
```

## Parameters

- `animScene` (`AnimScene`)

## Returns

`void`

## Usage

### Lua

```lua
ResumeAnimSceneFromLastCheckpoint(animScene)

-- always available, by hash
Citizen.InvokeNative(0x8E1BA705F63C1925, animScene)
```

### JavaScript

```js
ResumeAnimSceneFromLastCheckpoint(animScene);

// by hash
Citizen.invokeNative('0x8E1BA705F63C1925', animScene);
```

### C#

```csharp
Function.Call((Hash)0x8E1BA705F63C1925, animScene);
```

*Sources: alloc8or RDR3 NativeDB.*
