# ANIMSCENE::SET_ANIM_SCENE_BOOL

- **Hash:** `0x519E96C2C68B404B`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `SetAnimSceneBool`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/SET_ANIM_SCENE_BOOL

## Signature

```c
void SET_ANIM_SCENE_BOOL(AnimScene animScene, const char* name, BOOL value, BOOL p3);
```

## Parameters

- `animScene` (`AnimScene`)
- `name` (`const char*`)
- `value` (`BOOL`)
- `p3` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetAnimSceneBool(animScene, name, value, p3)

-- always available, by hash
Citizen.InvokeNative(0x519E96C2C68B404B, animScene, name, value, p3)
```

### JavaScript

```js
SetAnimSceneBool(animScene, name, value, p3);

// by hash
Citizen.invokeNative('0x519E96C2C68B404B', animScene, name, value, p3);
```

### C#

```csharp
Function.Call((Hash)0x519E96C2C68B404B, animScene, name, value, p3);
```

## See also

- [ANIMSCENE::GET_ANIM_SCENE_BOOL](https://natives.borderlinerp.com/natives/ANIMSCENE/GET_ANIM_SCENE_BOOL.md)

*Sources: alloc8or RDR3 NativeDB.*
