{"hash":"0x6BC5104E68CBEFE8","ns":"ANIMSCENE","name":"SET_ANIM_SCENE_FLOAT","slug":"SET_ANIM_SCENE_FLOAT","official":true,"named":true,"luaName":"SetAnimSceneFloat","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"animScene","type":"AnimScene"},{"name":"name","type":"const char*"},{"name":"value","type":"float"},{"name":"p3","type":"BOOL"},{"name":"p4","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xCC24CB07F60B496E"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ANIMSCENE/SET_ANIM_SCENE_FLOAT","markdownUrl":"https://natives.borderlinerp.com/natives/ANIMSCENE/SET_ANIM_SCENE_FLOAT.md","snippets":{"lua":"SetAnimSceneFloat(animScene, name, value, p3, p4)","luaInvoke":"Citizen.InvokeNative(0x6BC5104E68CBEFE8, animScene, name, value, p3, p4)","js":"SetAnimSceneFloat(animScene, name, value, p3, p4);","jsInvoke":"Citizen.invokeNative('0x6BC5104E68CBEFE8', animScene, name, value + 0.0000001, p3, p4);","csharp":"Function.Call((Hash)0x6BC5104E68CBEFE8, animScene, name, value, p3, p4);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}