# ANIMSCENE::SET_ANIM_SCENE_FLOAT

- **Hash:** `0x6BC5104E68CBEFE8`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `SetAnimSceneFloat`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/SET_ANIM_SCENE_FLOAT

## Signature

```c
void SET_ANIM_SCENE_FLOAT(AnimScene animScene, const char* name, float value, BOOL p3, BOOL p4);
```

## Parameters

- `animScene` (`AnimScene`)
- `name` (`const char*`)
- `value` (`float`)
- `p3` (`BOOL`)
- `p4` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetAnimSceneFloat(animScene, name, value, p3, p4)

-- always available, by hash
Citizen.InvokeNative(0x6BC5104E68CBEFE8, animScene, name, value, p3, p4)
```

### JavaScript

```js
SetAnimSceneFloat(animScene, name, value, p3, p4);

// by hash
Citizen.invokeNative('0x6BC5104E68CBEFE8', animScene, name, value + 0.0000001, p3, p4);
```

### C#

```csharp
Function.Call((Hash)0x6BC5104E68CBEFE8, animScene, name, value, p3, p4);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

## See also

- [ANIMSCENE::GET_ANIM_SCENE_FLOAT](https://natives.borderlinerp.com/natives/ANIMSCENE/GET_ANIM_SCENE_FLOAT.md)

*Sources: alloc8or RDR3 NativeDB.*
