{"hash":"0x020894BF17A02EF2","ns":"ANIMSCENE","name":"SET_ANIM_SCENE_ORIGIN","slug":"SET_ANIM_SCENE_ORIGIN","official":true,"named":true,"luaName":"SetAnimSceneOrigin","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"animScene","type":"AnimScene"},{"name":"posX","type":"float"},{"name":"posY","type":"float"},{"name":"posZ","type":"float"},{"name":"rotX","type":"float"},{"name":"rotY","type":"float"},{"name":"rotZ","type":"float"},{"name":"order","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xADF1D53F3B1FE0A7"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ANIMSCENE/SET_ANIM_SCENE_ORIGIN","markdownUrl":"https://natives.borderlinerp.com/natives/ANIMSCENE/SET_ANIM_SCENE_ORIGIN.md","snippets":{"lua":"SetAnimSceneOrigin(animScene, posX, posY, posZ, rotX, rotY, rotZ, order)","luaInvoke":"Citizen.InvokeNative(0x020894BF17A02EF2, animScene, posX, posY, posZ, rotX, rotY, rotZ, order)","js":"SetAnimSceneOrigin(animScene, posX, posY, posZ, rotX, rotY, rotZ, order);","jsInvoke":"Citizen.invokeNative('0x020894BF17A02EF2', animScene, posX + 0.0000001, posY + 0.0000001, posZ + 0.0000001, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001, order);","csharp":"Function.Call((Hash)0x020894BF17A02EF2, animScene, posX, posY, posZ, rotX, rotY, rotZ, order);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}