# ANIMSCENE::SET_ANIM_SCENE_PAUSED

- **Hash:** `0xD6824B7D24DC0CE0`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `SetAnimScenePaused`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/SET_ANIM_SCENE_PAUSED

## Signature

```c
void SET_ANIM_SCENE_PAUSED(AnimScene animScene, BOOL toggle);
```

## Parameters

- `animScene` (`AnimScene`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetAnimScenePaused(animScene, toggle)

-- always available, by hash
Citizen.InvokeNative(0xD6824B7D24DC0CE0, animScene, toggle)
```

### JavaScript

```js
SetAnimScenePaused(animScene, toggle);

// by hash
Citizen.invokeNative('0xD6824B7D24DC0CE0', animScene, toggle);
```

### C#

```csharp
Function.Call((Hash)0xD6824B7D24DC0CE0, animScene, toggle);
```

## See also

- [ANIMSCENE::_IS_ANIM_SCENE_PAUSED](https://natives.borderlinerp.com/natives/ANIMSCENE/_IS_ANIM_SCENE_PAUSED.md)

*Sources: alloc8or RDR3 NativeDB.*
