# ANIMSCENE::SET_ANIM_SCENE_PLAYBACK_LIST

- **Hash:** `0xAB5E7CAB074D6B84`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `SetAnimScenePlaybackList`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/SET_ANIM_SCENE_PLAYBACK_LIST

## Signature

```c
void SET_ANIM_SCENE_PLAYBACK_LIST(AnimScene animScene, const char* playbackListName);
```

## Parameters

- `animScene` (`AnimScene`)
- `playbackListName` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
SetAnimScenePlaybackList(animScene, playbackListName)

-- always available, by hash
Citizen.InvokeNative(0xAB5E7CAB074D6B84, animScene, playbackListName)
```

### JavaScript

```js
SetAnimScenePlaybackList(animScene, playbackListName);

// by hash
Citizen.invokeNative('0xAB5E7CAB074D6B84', animScene, playbackListName);
```

### C#

```csharp
Function.Call((Hash)0xAB5E7CAB074D6B84, animScene, playbackListName);
```

*Sources: alloc8or RDR3 NativeDB.*
