# ANIMSCENE::SET_ANIM_SCENE_PLAY_LIST

- **Hash:** `0x15598CFB25F3DC7E`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `SetAnimScenePlayList`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/SET_ANIM_SCENE_PLAY_LIST

## Signature

```c
void SET_ANIM_SCENE_PLAY_LIST(AnimScene animScene, const char* playlistName, BOOL p2);
```

## Parameters

- `animScene` (`AnimScene`)
- `playlistName` (`const char*`)
- `p2` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetAnimScenePlayList(animScene, playlistName, p2)

-- always available, by hash
Citizen.InvokeNative(0x15598CFB25F3DC7E, animScene, playlistName, p2)
```

### JavaScript

```js
SetAnimScenePlayList(animScene, playlistName, p2);

// by hash
Citizen.invokeNative('0x15598CFB25F3DC7E', animScene, playlistName, p2);
```

### C#

```csharp
Function.Call((Hash)0x15598CFB25F3DC7E, animScene, playlistName, p2);
```

## See also

- [ANIMSCENE::REQUEST_ANIM_SCENE_PLAY_LIST](https://natives.borderlinerp.com/natives/ANIMSCENE/REQUEST_ANIM_SCENE_PLAY_LIST.md)
- [ANIMSCENE::_RELEASE_ANIM_SCENE_PLAY_LIST](https://natives.borderlinerp.com/natives/ANIMSCENE/_RELEASE_ANIM_SCENE_PLAY_LIST.md)

*Sources: alloc8or RDR3 NativeDB.*
