{"hash":"0x75820B801CFF262A","ns":"ANIMSCENE","name":"SET_ANIM_SCENE_RATE","slug":"SET_ANIM_SCENE_RATE","official":true,"named":true,"luaName":"SetAnimSceneRate","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"animScene","type":"AnimScene"},{"name":"rate","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x43C21623E42B821B"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ANIMSCENE/SET_ANIM_SCENE_RATE","markdownUrl":"https://natives.borderlinerp.com/natives/ANIMSCENE/SET_ANIM_SCENE_RATE.md","snippets":{"lua":"SetAnimSceneRate(animScene, rate)","luaInvoke":"Citizen.InvokeNative(0x75820B801CFF262A, animScene, rate)","js":"SetAnimSceneRate(animScene, rate);","jsInvoke":"Citizen.invokeNative('0x75820B801CFF262A', animScene, rate + 0.0000001);","csharp":"Function.Call((Hash)0x75820B801CFF262A, animScene, rate);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}