# ANIMSCENE::SET_ANIM_SCENE_RATE

- **Hash:** `0x75820B801CFF262A`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `SetAnimSceneRate`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/SET_ANIM_SCENE_RATE

## Signature

```c
void SET_ANIM_SCENE_RATE(AnimScene animScene, float rate);
```

## Parameters

- `animScene` (`AnimScene`)
- `rate` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
SetAnimSceneRate(animScene, rate)

-- always available, by hash
Citizen.InvokeNative(0x75820B801CFF262A, animScene, rate)
```

### JavaScript

```js
SetAnimSceneRate(animScene, rate);

// by hash
Citizen.invokeNative('0x75820B801CFF262A', animScene, rate + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x75820B801CFF262A, animScene, rate);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

## See also

- [ANIMSCENE::_GET_ANIM_SCENE_RATE](https://natives.borderlinerp.com/natives/ANIMSCENE/_GET_ANIM_SCENE_RATE.md)

*Sources: alloc8or RDR3 NativeDB.*
