# ANIMSCENE::TAKE_OWNERSHIP_OF_ANIM_SCENE

- **Hash:** `0xF7A4C571E572D237`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `TakeOwnershipOfAnimScene`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/TAKE_OWNERSHIP_OF_ANIM_SCENE

## Signature

```c
void TAKE_OWNERSHIP_OF_ANIM_SCENE(AnimScene animScene);
```

## Parameters

- `animScene` (`AnimScene`)

## Returns

`void`

## Usage

### Lua

```lua
TakeOwnershipOfAnimScene(animScene)

-- always available, by hash
Citizen.InvokeNative(0xF7A4C571E572D237, animScene)
```

### JavaScript

```js
TakeOwnershipOfAnimScene(animScene);

// by hash
Citizen.invokeNative('0xF7A4C571E572D237', animScene);
```

### C#

```csharp
Function.Call((Hash)0xF7A4C571E572D237, animScene);
```

## See also

- [ANIMSCENE::CHECK_OWNERSHIP_OF_ANIM_SCENE](https://natives.borderlinerp.com/natives/ANIMSCENE/CHECK_OWNERSHIP_OF_ANIM_SCENE.md)

*Sources: alloc8or RDR3 NativeDB.*
