# ANIMSCENE::TRIGGER_ANIM_SCENE_SKIP

- **Hash:** `0x4B85B3CF9197AEDF`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `TriggerAnimSceneSkip`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/TRIGGER_ANIM_SCENE_SKIP

## Signature

```c
void TRIGGER_ANIM_SCENE_SKIP(AnimScene animScene);
```

## Parameters

- `animScene` (`AnimScene`)

## Returns

`void`

## Usage

### Lua

```lua
TriggerAnimSceneSkip(animScene)

-- always available, by hash
Citizen.InvokeNative(0x4B85B3CF9197AEDF, animScene)
```

### JavaScript

```js
TriggerAnimSceneSkip(animScene);

// by hash
Citizen.invokeNative('0x4B85B3CF9197AEDF', animScene);
```

### C#

```csharp
Function.Call((Hash)0x4B85B3CF9197AEDF, animScene);
```

*Sources: alloc8or RDR3 NativeDB.*
