# ANIMSCENE::WAS_ANIM_SCENE_SKIPPED

- **Hash:** `0xEF324E9550A394D5`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `WasAnimSceneSkipped`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/WAS_ANIM_SCENE_SKIPPED

## Signature

```c
BOOL WAS_ANIM_SCENE_SKIPPED(AnimScene animScene);
```

## Parameters

- `animScene` (`AnimScene`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = WasAnimSceneSkipped(animScene)

-- always available, by hash
local retval = Citizen.InvokeNative(0xEF324E9550A394D5, animScene, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = WasAnimSceneSkipped(animScene);

// by hash
const retval = Citizen.invokeNative('0xEF324E9550A394D5', animScene, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xEF324E9550A394D5, animScene);
```

*Sources: alloc8or RDR3 NativeDB.*
