# ANIMSCENE::_CLEAR_ANIM_SCENE_WAS_SKIPPED

- **Hash:** `0x8A8208AE92BF87A5`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `ClearAnimSceneWasSkipped`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/_CLEAR_ANIM_SCENE_WAS_SKIPPED

## Signature

```c
void _CLEAR_ANIM_SCENE_WAS_SKIPPED(AnimScene animScene);
```

## Parameters

- `animScene` (`AnimScene`)

## Returns

`void`

## Usage

### Lua

```lua
ClearAnimSceneWasSkipped(animScene)

-- always available, by hash
Citizen.InvokeNative(0x8A8208AE92BF87A5, animScene)
```

### JavaScript

```js
ClearAnimSceneWasSkipped(animScene);

// by hash
Citizen.invokeNative('0x8A8208AE92BF87A5', animScene);
```

### C#

```csharp
Function.Call((Hash)0x8A8208AE92BF87A5, animScene);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
