# ANIMSCENE::_CREATE_ANIM_SCENE

- **Hash:** `0x1FCA98E33C1437B3`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `CreateAnimScene`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/_CREATE_ANIM_SCENE

## Signature

```c
AnimScene _CREATE_ANIM_SCENE(const char* animDict, int flags, const char* playbackListName, BOOL p3, BOOL p4);
```

## Parameters

- `animDict` (`const char*`)
- `flags` (`int`)
- `playbackListName` (`const char*`)
- `p3` (`BOOL`)
- `p4` (`BOOL`)

## Returns

`AnimScene`

## Description

flags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eAnimSceneFlag

## Usage

### Lua

```lua
local retval = CreateAnimScene(animDict, flags, playbackListName, p3, p4)

-- always available, by hash
local retval = Citizen.InvokeNative(0x1FCA98E33C1437B3, animDict, flags, playbackListName, p3, p4, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CreateAnimScene(animDict, flags, playbackListName, p3, p4);

// by hash
const retval = Citizen.invokeNative('0x1FCA98E33C1437B3', animDict, flags, playbackListName, p3, p4, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x1FCA98E33C1437B3, animDict, flags, playbackListName, p3, p4);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## Related enums

- [eAnimSceneFlag](https://natives.borderlinerp.com/enums/eAnimSceneFlag.md) — 17 values

## See also

- [ANIMSCENE::_DELETE_ANIM_SCENE](https://natives.borderlinerp.com/natives/ANIMSCENE/_DELETE_ANIM_SCENE.md)
- [ANIMSCENE::LOAD_ANIM_SCENE](https://natives.borderlinerp.com/natives/ANIMSCENE/LOAD_ANIM_SCENE.md)
- [ANIMSCENE::START_ANIM_SCENE](https://natives.borderlinerp.com/natives/ANIMSCENE/START_ANIM_SCENE.md)
- [ANIMSCENE::RESET_ANIM_SCENE](https://natives.borderlinerp.com/natives/ANIMSCENE/RESET_ANIM_SCENE.md)
- [ANIMSCENE::ABORT_ANIM_SCENE](https://natives.borderlinerp.com/natives/ANIMSCENE/ABORT_ANIM_SCENE.md)
- [ANIMSCENE::DETACH_ANIM_SCENE](https://natives.borderlinerp.com/natives/ANIMSCENE/DETACH_ANIM_SCENE.md)

*Sources: alloc8or RDR3 NativeDB.*
