# ANIMSCENE::_DELETE_ANIM_SCENE

- **Hash:** `0x84EEDB2C6E650000`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `DeleteAnimScene`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/_DELETE_ANIM_SCENE

## Signature

```c
void _DELETE_ANIM_SCENE(AnimScene animScene);
```

## Parameters

- `animScene` (`AnimScene`)

## Returns

`void`

## Usage

### Lua

```lua
DeleteAnimScene(animScene)

-- always available, by hash
Citizen.InvokeNative(0x84EEDB2C6E650000, animScene)
```

### JavaScript

```js
DeleteAnimScene(animScene);

// by hash
Citizen.invokeNative('0x84EEDB2C6E650000', animScene);
```

### C#

```csharp
Function.Call((Hash)0x84EEDB2C6E650000, animScene);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [ANIMSCENE::_CREATE_ANIM_SCENE](https://natives.borderlinerp.com/natives/ANIMSCENE/_CREATE_ANIM_SCENE.md)
- [ANIMSCENE::LOAD_ANIM_SCENE](https://natives.borderlinerp.com/natives/ANIMSCENE/LOAD_ANIM_SCENE.md)
- [ANIMSCENE::START_ANIM_SCENE](https://natives.borderlinerp.com/natives/ANIMSCENE/START_ANIM_SCENE.md)
- [ANIMSCENE::RESET_ANIM_SCENE](https://natives.borderlinerp.com/natives/ANIMSCENE/RESET_ANIM_SCENE.md)
- [ANIMSCENE::ABORT_ANIM_SCENE](https://natives.borderlinerp.com/natives/ANIMSCENE/ABORT_ANIM_SCENE.md)
- [ANIMSCENE::DETACH_ANIM_SCENE](https://natives.borderlinerp.com/natives/ANIMSCENE/DETACH_ANIM_SCENE.md)

*Sources: alloc8or RDR3 NativeDB.*
