# ANIMSCENE::_DELETE_MGM_SYSTEM

- **Hash:** `0x53CB3970BA02E3CC`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `DeleteMgmSystem`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/_DELETE_MGM_SYSTEM

## Signature

```c
void _DELETE_MGM_SYSTEM(int mgmHandle);
```

## Parameters

- `mgmHandle` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
DeleteMgmSystem(mgmHandle)

-- always available, by hash
Citizen.InvokeNative(0x53CB3970BA02E3CC, mgmHandle)
```

### JavaScript

```js
DeleteMgmSystem(mgmHandle);

// by hash
Citizen.invokeNative('0x53CB3970BA02E3CC', mgmHandle);
```

### C#

```csharp
Function.Call((Hash)0x53CB3970BA02E3CC, mgmHandle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [ANIMSCENE::_CREATE_MGM_SYSTEM](https://natives.borderlinerp.com/natives/ANIMSCENE/_CREATE_MGM_SYSTEM.md) — Returns mgmHandle

*Sources: alloc8or RDR3 NativeDB.*
