{"hash":"0x9D1ECA9337BE9FC3","ns":"ANIMSCENE","name":"_DOES_ANIM_SCENE_OWNERSHIP_OF_ENTITY_EXIST","slug":"_DOES_ANIM_SCENE_OWNERSHIP_OF_ENTITY_EXIST","official":false,"named":true,"luaName":"DoesAnimSceneOwnershipOfEntityExist","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"animScene","type":"AnimScene"},{"name":"entityName","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ANIMSCENE/_DOES_ANIM_SCENE_OWNERSHIP_OF_ENTITY_EXIST","markdownUrl":"https://natives.borderlinerp.com/natives/ANIMSCENE/_DOES_ANIM_SCENE_OWNERSHIP_OF_ENTITY_EXIST.md","snippets":{"lua":"local retval = DoesAnimSceneOwnershipOfEntityExist(animScene, entityName)","luaInvoke":"local retval = Citizen.InvokeNative(0x9D1ECA9337BE9FC3, animScene, entityName, Citizen.ReturnResultAnyway())","js":"const retval = DoesAnimSceneOwnershipOfEntityExist(animScene, entityName);","jsInvoke":"const retval = Citizen.invokeNative('0x9D1ECA9337BE9FC3', animScene, entityName, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x9D1ECA9337BE9FC3, animScene, entityName);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}