{"hash":"0xA9016536015DE29D","ns":"ANIMSCENE","name":"_DOES_ANIM_SCENE_PLAY_LIST_EXIST","slug":"_DOES_ANIM_SCENE_PLAY_LIST_EXIST","official":false,"named":true,"luaName":"DoesAnimScenePlayListExist","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"animScene","type":"AnimScene"},{"name":"playbackListName","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ANIMSCENE/_DOES_ANIM_SCENE_PLAY_LIST_EXIST","markdownUrl":"https://natives.borderlinerp.com/natives/ANIMSCENE/_DOES_ANIM_SCENE_PLAY_LIST_EXIST.md","snippets":{"lua":"local retval = DoesAnimScenePlayListExist(animScene, playbackListName)","luaInvoke":"local retval = Citizen.InvokeNative(0xA9016536015DE29D, animScene, playbackListName, Citizen.ReturnResultAnyway())","js":"const retval = DoesAnimScenePlayListExist(animScene, playbackListName);","jsInvoke":"const retval = Citizen.invokeNative('0xA9016536015DE29D', animScene, playbackListName, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xA9016536015DE29D, animScene, playbackListName);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}