{"hash":"0x6F1F0B17109309DA","ns":"ANIMSCENE","name":"_DOES_ENTITY_WITH_ID_EXIST_IN_ANIM_SCENE","slug":"_DOES_ENTITY_WITH_ID_EXIST_IN_ANIM_SCENE","official":false,"named":true,"luaName":"DoesEntityWithIdExistInAnimScene","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"animScene","type":"AnimScene"},{"name":"entityId","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ANIMSCENE/_DOES_ENTITY_WITH_ID_EXIST_IN_ANIM_SCENE","markdownUrl":"https://natives.borderlinerp.com/natives/ANIMSCENE/_DOES_ENTITY_WITH_ID_EXIST_IN_ANIM_SCENE.md","snippets":{"lua":"local retval = DoesEntityWithIdExistInAnimScene(animScene, entityId)","luaInvoke":"local retval = Citizen.InvokeNative(0x6F1F0B17109309DA, animScene, entityId, Citizen.ReturnResultAnyway())","js":"const retval = DoesEntityWithIdExistInAnimScene(animScene, entityId);","jsInvoke":"const retval = Citizen.invokeNative('0x6F1F0B17109309DA', animScene, entityId, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x6F1F0B17109309DA, animScene, entityId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}