{"hash":"0xFB5674687A1B2814","ns":"ANIMSCENE","name":"_GET_ANIM_SCENE_OBJECT","slug":"_GET_ANIM_SCENE_OBJECT","official":false,"named":true,"luaName":"GetAnimSceneObject","game":"rdr3","apiset":"client","returnType":"Object","params":[{"name":"animScene","type":"AnimScene"},{"name":"name","type":"const char*"},{"name":"isNetwork","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ANIMSCENE/_GET_ANIM_SCENE_OBJECT","markdownUrl":"https://natives.borderlinerp.com/natives/ANIMSCENE/_GET_ANIM_SCENE_OBJECT.md","snippets":{"lua":"local retval = GetAnimSceneObject(animScene, name, isNetwork)","luaInvoke":"local retval = Citizen.InvokeNative(0xFB5674687A1B2814, animScene, name, isNetwork, Citizen.ResultAsInteger())","js":"const retval = GetAnimSceneObject(animScene, name, isNetwork);","jsInvoke":"const retval = Citizen.invokeNative('0xFB5674687A1B2814', animScene, name, isNetwork, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xFB5674687A1B2814, animScene, name, isNetwork);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}