{"hash":"0x9E036D5204FFBBC8","ns":"ANIMSCENE","name":"_GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS","slug":"_GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS","official":false,"named":true,"luaName":"GetAnimScenePlaybackListPhaseAudioLoadStress","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"animScene","type":"AnimScene"},{"name":"phaseName","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ANIMSCENE/_GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS","markdownUrl":"https://natives.borderlinerp.com/natives/ANIMSCENE/_GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS.md","snippets":{"lua":"local retval = GetAnimScenePlaybackListPhaseAudioLoadStress(animScene, phaseName)","luaInvoke":"local retval = Citizen.InvokeNative(0x9E036D5204FFBBC8, animScene, phaseName, Citizen.ResultAsInteger())","js":"const retval = GetAnimScenePlaybackListPhaseAudioLoadStress(animScene, phaseName);","jsInvoke":"const retval = Citizen.invokeNative('0x9E036D5204FFBBC8', animScene, phaseName, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x9E036D5204FFBBC8, animScene, phaseName);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}