{"hash":"0x61BE7D6186260002","ns":"ANIMSCENE","name":"_GET_ANIM_SCENE_TIME","slug":"_GET_ANIM_SCENE_TIME","official":false,"named":true,"luaName":"GetAnimSceneTime","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"animScene","type":"AnimScene"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ANIMSCENE/_GET_ANIM_SCENE_TIME","markdownUrl":"https://natives.borderlinerp.com/natives/ANIMSCENE/_GET_ANIM_SCENE_TIME.md","snippets":{"lua":"local retval = GetAnimSceneTime(animScene)","luaInvoke":"local retval = Citizen.InvokeNative(0x61BE7D6186260002, animScene, Citizen.ResultAsFloat())","js":"const retval = GetAnimSceneTime(animScene);","jsInvoke":"const retval = Citizen.invokeNative('0x61BE7D6186260002', animScene, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x61BE7D6186260002, animScene);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}