{"hash":"0x337F1CC8EE895601","ns":"ANIMSCENE","name":"_HAS_ENTITY_ENTERED_ANIM_SCENE","slug":"_HAS_ENTITY_ENTERED_ANIM_SCENE","official":false,"named":true,"luaName":"HasEntityEnteredAnimScene","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"animScene","type":"AnimScene"},{"name":"entityName","type":"const char*"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"_HAS_L* (?)"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/ANIMSCENE/_HAS_ENTITY_ENTERED_ANIM_SCENE","markdownUrl":"https://natives.borderlinerp.com/natives/ANIMSCENE/_HAS_ENTITY_ENTERED_ANIM_SCENE.md","snippets":{"lua":"local retval = HasEntityEnteredAnimScene(animScene, entityName)","luaInvoke":"local retval = Citizen.InvokeNative(0x337F1CC8EE895601, animScene, entityName, Citizen.ReturnResultAnyway())","js":"const retval = HasEntityEnteredAnimScene(animScene, entityName);","jsInvoke":"const retval = Citizen.invokeNative('0x337F1CC8EE895601', animScene, entityName, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x337F1CC8EE895601, animScene, entityName);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}