# ANIMSCENE::_IS_ANIM_SCENE_METADATA_ASSET_IN_RANGE_LOADING

- **Hash:** `0xF8D1D2DAB6007EEF`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `IsAnimSceneMetadataAssetInRangeLoading`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/_IS_ANIM_SCENE_METADATA_ASSET_IN_RANGE_LOADING

## Signature

```c
BOOL _IS_ANIM_SCENE_METADATA_ASSET_IN_RANGE_LOADING(AnimScene animScene, BOOL p1);
```

## Parameters

- `animScene` (`AnimScene`)
- `p1` (`BOOL`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsAnimSceneMetadataAssetInRangeLoading(animScene, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0xF8D1D2DAB6007EEF, animScene, p1, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsAnimSceneMetadataAssetInRangeLoading(animScene, p1);

// by hash
const retval = Citizen.invokeNative('0xF8D1D2DAB6007EEF', animScene, p1, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xF8D1D2DAB6007EEF, animScene, p1);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
