{"hash":"0x0DF57F86FE71DBE5","ns":"ANIMSCENE","name":"_IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADING","slug":"_IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADING","official":false,"named":true,"luaName":"IsAnimScenePlaybackListPhaseLoading","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"animScene","type":"AnimScene"},{"name":"phaseName","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ANIMSCENE/_IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADING","markdownUrl":"https://natives.borderlinerp.com/natives/ANIMSCENE/_IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADING.md","snippets":{"lua":"local retval = IsAnimScenePlaybackListPhaseLoading(animScene, phaseName)","luaInvoke":"local retval = Citizen.InvokeNative(0x0DF57F86FE71DBE5, animScene, phaseName, Citizen.ReturnResultAnyway())","js":"const retval = IsAnimScenePlaybackListPhaseLoading(animScene, phaseName);","jsInvoke":"const retval = Citizen.invokeNative('0x0DF57F86FE71DBE5', animScene, phaseName, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x0DF57F86FE71DBE5, animScene, phaseName);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}