{"hash":"0x4CDFFE3189EBDBD0","ns":"ANIMSCENE","name":"_IS_ANIM_SCENE_SKIPPABLE","slug":"_IS_ANIM_SCENE_SKIPPABLE","official":false,"named":true,"luaName":"IsAnimSceneSkippable","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"animScene","type":"AnimScene"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ANIMSCENE/_IS_ANIM_SCENE_SKIPPABLE","markdownUrl":"https://natives.borderlinerp.com/natives/ANIMSCENE/_IS_ANIM_SCENE_SKIPPABLE.md","snippets":{"lua":"local retval = IsAnimSceneSkippable(animScene)","luaInvoke":"local retval = Citizen.InvokeNative(0x4CDFFE3189EBDBD0, animScene, Citizen.ReturnResultAnyway())","js":"const retval = IsAnimSceneSkippable(animScene);","jsInvoke":"const retval = Citizen.invokeNative('0x4CDFFE3189EBDBD0', animScene, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x4CDFFE3189EBDBD0, animScene);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}