# ANIMSCENE::_IS_MGM_SYSTEM_LOADED

- **Hash:** `0xFDFC14799373283F`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `IsMgmSystemLoaded`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/_IS_MGM_SYSTEM_LOADED

## Signature

```c
BOOL _IS_MGM_SYSTEM_LOADED(const char* mgmFilename);
```

## Parameters

- `mgmFilename` (`const char*`)

## Returns

`BOOL`

## Description

MGM stands for MiniGameMoments.

## Usage

### Lua

```lua
local retval = IsMgmSystemLoaded(mgmFilename)

-- always available, by hash
local retval = Citizen.InvokeNative(0xFDFC14799373283F, mgmFilename, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsMgmSystemLoaded(mgmFilename);

// by hash
const retval = Citizen.invokeNative('0xFDFC14799373283F', mgmFilename, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xFDFC14799373283F, mgmFilename);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
