# ANIMSCENE::_LOAD_MGM_ASSETS

- **Hash:** `0xB727A847862CB00A`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `LoadMgmAssets`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/_LOAD_MGM_ASSETS

## Signature

```c
BOOL _LOAD_MGM_ASSETS(const char* mgmFilename);
```

## Parameters

- `mgmFilename` (`const char*`)

## Returns

`BOOL`

## Description

Used to request MiniGameMoments Assets.

mgmFilename's:
Poker
PokerArthur
PokerArthurCamp
PokerJohn
PokerJohnCamp

## Usage

### Lua

```lua
local retval = LoadMgmAssets(mgmFilename)

-- always available, by hash
local retval = Citizen.InvokeNative(0xB727A847862CB00A, mgmFilename, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = LoadMgmAssets(mgmFilename);

// by hash
const retval = Citizen.invokeNative('0xB727A847862CB00A', mgmFilename, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xB727A847862CB00A, mgmFilename);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
