{"hash":"0x37C1257849DEF24A","ns":"ANIMSCENE","name":"_PAUSE_SCRIPT_THREADS","slug":"_PAUSE_SCRIPT_THREADS","official":false,"named":true,"luaName":"PauseScriptThreads","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"toggle","type":"BOOL"}],"summary":"Pauses all script threads except the one that called it.","descriptions":[{"source":"alloc8or","format":"text","body":"Pauses all script threads except the one that called it."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/ANIMSCENE/_PAUSE_SCRIPT_THREADS","markdownUrl":"https://natives.borderlinerp.com/natives/ANIMSCENE/_PAUSE_SCRIPT_THREADS.md","snippets":{"lua":"PauseScriptThreads(toggle)","luaInvoke":"Citizen.InvokeNative(0x37C1257849DEF24A, toggle)","js":"PauseScriptThreads(toggle);","jsInvoke":"Citizen.invokeNative('0x37C1257849DEF24A', toggle);","csharp":"Function.Call((Hash)0x37C1257849DEF24A, toggle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}