# ANIMSCENE::_PAUSE_SCRIPT_THREADS

- **Hash:** `0x37C1257849DEF24A`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `PauseScriptThreads`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/_PAUSE_SCRIPT_THREADS

## Signature

```c
void _PAUSE_SCRIPT_THREADS(BOOL toggle);
```

## Parameters

- `toggle` (`BOOL`)

## Returns

`void`

## Description

Pauses all script threads except the one that called it.

## Usage

### Lua

```lua
PauseScriptThreads(toggle)

-- always available, by hash
Citizen.InvokeNative(0x37C1257849DEF24A, toggle)
```

### JavaScript

```js
PauseScriptThreads(toggle);

// by hash
Citizen.invokeNative('0x37C1257849DEF24A', toggle);
```

### C#

```csharp
Function.Call((Hash)0x37C1257849DEF24A, toggle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
