{"hash":"0xAE6ADA8FE7E84ACC","ns":"ANIMSCENE","name":"_RELEASE_ANIM_SCENE_PLAY_LIST","slug":"_RELEASE_ANIM_SCENE_PLAY_LIST","official":false,"named":true,"luaName":"ReleaseAnimScenePlayList","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"animScene","type":"AnimScene"},{"name":"playlistName","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x15598CFB25F3DC7E","0xDF7B5144E25CD3FE"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ANIMSCENE/_RELEASE_ANIM_SCENE_PLAY_LIST","markdownUrl":"https://natives.borderlinerp.com/natives/ANIMSCENE/_RELEASE_ANIM_SCENE_PLAY_LIST.md","snippets":{"lua":"local retval = ReleaseAnimScenePlayList(animScene, playlistName)","luaInvoke":"local retval = Citizen.InvokeNative(0xAE6ADA8FE7E84ACC, animScene, playlistName, Citizen.ReturnResultAnyway())","js":"const retval = ReleaseAnimScenePlayList(animScene, playlistName);","jsInvoke":"const retval = Citizen.invokeNative('0xAE6ADA8FE7E84ACC', animScene, playlistName, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xAE6ADA8FE7E84ACC, animScene, playlistName);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}