# ANIMSCENE::_REQUEST_PHOTO_MODE_FREEZE

- **Hash:** `0x7C709C01D43D94CD`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `RequestPhotoModeFreeze`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/_REQUEST_PHOTO_MODE_FREEZE

## Signature

```c
void _REQUEST_PHOTO_MODE_FREEZE();
```

## Returns

`void`

## Usage

### Lua

```lua
RequestPhotoModeFreeze()

-- always available, by hash
Citizen.InvokeNative(0x7C709C01D43D94CD)
```

### JavaScript

```js
RequestPhotoModeFreeze();

// by hash
Citizen.invokeNative('0x7C709C01D43D94CD');
```

### C#

```csharp
Function.Call((Hash)0x7C709C01D43D94CD);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
