{"hash":"0x99B2A2E3655DEAF1","ns":"ANIMSCENE","name":"_SET_BREAKOUT_ARCHETYPE","slug":"_SET_BREAKOUT_ARCHETYPE","official":false,"named":true,"luaName":"SetBreakoutArchetype","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"archetype","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xBC781D24AA11F179"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ANIMSCENE/_SET_BREAKOUT_ARCHETYPE","markdownUrl":"https://natives.borderlinerp.com/natives/ANIMSCENE/_SET_BREAKOUT_ARCHETYPE.md","snippets":{"lua":"SetBreakoutArchetype(ped, archetype)","luaInvoke":"Citizen.InvokeNative(0x99B2A2E3655DEAF1, ped, archetype)","js":"SetBreakoutArchetype(ped, archetype);","jsInvoke":"Citizen.invokeNative('0x99B2A2E3655DEAF1', ped, archetype);","csharp":"Function.Call((Hash)0x99B2A2E3655DEAF1, ped, archetype);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}