# ANIMSCENE::_SET_BREAKOUT_ARCHETYPE

- **Hash:** `0x99B2A2E3655DEAF1`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `SetBreakoutArchetype`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/_SET_BREAKOUT_ARCHETYPE

## Signature

```c
void _SET_BREAKOUT_ARCHETYPE(Ped ped, const char* archetype);
```

## Parameters

- `ped` (`Ped`)
- `archetype` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
SetBreakoutArchetype(ped, archetype)

-- always available, by hash
Citizen.InvokeNative(0x99B2A2E3655DEAF1, ped, archetype)
```

### JavaScript

```js
SetBreakoutArchetype(ped, archetype);

// by hash
Citizen.invokeNative('0x99B2A2E3655DEAF1', ped, archetype);
```

### C#

```csharp
Function.Call((Hash)0x99B2A2E3655DEAF1, ped, archetype);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [ANIMSCENE::_CLEAR_BREAKOUT_ARCHETYPE](https://natives.borderlinerp.com/natives/ANIMSCENE/_CLEAR_BREAKOUT_ARCHETYPE.md)

*Sources: alloc8or RDR3 NativeDB.*
