{"hash":"0x07706C4CC9C6CC9E","ns":"ANIMSCENE","name":"_SET_MGM_EVENT","slug":"_SET_MGM_EVENT","official":false,"named":true,"luaName":"SetMgmEvent","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"mgmEventHandle","type":"int"},{"name":"p1","type":"const char*"},{"name":"seatId","type":"Any"},{"name":"p3","type":"int"},{"name":"p4","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ANIMSCENE/_SET_MGM_EVENT","markdownUrl":"https://natives.borderlinerp.com/natives/ANIMSCENE/_SET_MGM_EVENT.md","snippets":{"lua":"SetMgmEvent(mgmEventHandle, p1, seatId, p3, p4)","luaInvoke":"Citizen.InvokeNative(0x07706C4CC9C6CC9E, mgmEventHandle, p1, seatId, p3, p4)","js":"SetMgmEvent(mgmEventHandle, p1, seatId, p3, p4);","jsInvoke":"Citizen.invokeNative('0x07706C4CC9C6CC9E', mgmEventHandle, p1, seatId, p3, p4 + 0.0000001);","csharp":"Function.Call((Hash)0x07706C4CC9C6CC9E, mgmEventHandle, p1, seatId, p3, p4);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}