# ANIMSCENE::_SET_MGM_EVENT

- **Hash:** `0x07706C4CC9C6CC9E`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `SetMgmEvent`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/_SET_MGM_EVENT

## Signature

```c
void _SET_MGM_EVENT(int mgmEventHandle, const char* p1, Any seatId, int p3, float p4);
```

## Parameters

- `mgmEventHandle` (`int`)
- `p1` (`const char*`)
- `seatId` (`Any`)
- `p3` (`int`)
- `p4` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
SetMgmEvent(mgmEventHandle, p1, seatId, p3, p4)

-- always available, by hash
Citizen.InvokeNative(0x07706C4CC9C6CC9E, mgmEventHandle, p1, seatId, p3, p4)
```

### JavaScript

```js
SetMgmEvent(mgmEventHandle, p1, seatId, p3, p4);

// by hash
Citizen.invokeNative('0x07706C4CC9C6CC9E', mgmEventHandle, p1, seatId, p3, p4 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x07706C4CC9C6CC9E, mgmEventHandle, p1, seatId, p3, p4);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
