# ATTRIBUTE::DISABLE_ATTRIBUTE_OVERPOWER

- **Hash:** `0xF8DAC3D85636C241`
- **Namespace:** ATTRIBUTE
- **Runtime name (Lua/JS):** `DisableAttributeOverpower`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ATTRIBUTE/DISABLE_ATTRIBUTE_OVERPOWER

## Signature

```c
void DISABLE_ATTRIBUTE_OVERPOWER(Ped ped, int attributeIndex);
```

## Parameters

- `ped` (`Ped`)
- `attributeIndex` (`int`)

## Returns

`void`

## Description

attributeIndex: see SET_ATTRIBUTE_BASE_RANK

## Usage

### Lua

```lua
DisableAttributeOverpower(ped, attributeIndex)

-- always available, by hash
Citizen.InvokeNative(0xF8DAC3D85636C241, ped, attributeIndex)
```

### JavaScript

```js
DisableAttributeOverpower(ped, attributeIndex);

// by hash
Citizen.invokeNative('0xF8DAC3D85636C241', ped, attributeIndex);
```

### C#

```csharp
Function.Call((Hash)0xF8DAC3D85636C241, ped, attributeIndex);
```

## Related enums

- [PedAttribute__AttributeType](https://natives.borderlinerp.com/enums/PedAttribute__AttributeType.md) — 23 values

## See also

- [ATTRIBUTE::ENABLE_ATTRIBUTE_OVERPOWER](https://natives.borderlinerp.com/natives/ATTRIBUTE/ENABLE_ATTRIBUTE_OVERPOWER.md) — Old name: _SET_ATTRIBUTE_OVERPOWER_VALUE

*Sources: alloc8or RDR3 NativeDB.*
