# ATTRIBUTE::_ENABLE_ATTRIBUTE_CORE_OVERPOWER

- **Hash:** `0x4AF5A4C7B9157D14`
- **Namespace:** ATTRIBUTE
- **Runtime name (Lua/JS):** `EnableAttributeCoreOverpower`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ATTRIBUTE/_ENABLE_ATTRIBUTE_CORE_OVERPOWER

## Signature

```c
void _ENABLE_ATTRIBUTE_CORE_OVERPOWER(Ped ped, int coreIndex, float value, BOOL makeSound);
```

## Parameters

- `ped` (`Ped`)
- `coreIndex` (`int`)
- `value` (`float`)
- `makeSound` (`BOOL`)

## Returns

`void`

## Description

coreIndex: see _SET_ATTRIBUTE_CORE_VALUE

Previously incorrectly named ENABLE_ATTRIBUTE_OVERPOWER

## Usage

### Lua

```lua
EnableAttributeCoreOverpower(ped, coreIndex, value, makeSound)

-- always available, by hash
Citizen.InvokeNative(0x4AF5A4C7B9157D14, ped, coreIndex, value, makeSound)
```

### JavaScript

```js
EnableAttributeCoreOverpower(ped, coreIndex, value, makeSound);

// by hash
Citizen.invokeNative('0x4AF5A4C7B9157D14', ped, coreIndex, value + 0.0000001, makeSound);
```

### C#

```csharp
Function.Call((Hash)0x4AF5A4C7B9157D14, ped, coreIndex, value, makeSound);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
