# ATTRIBUTE::_IS_ATTRIBUTE_CORE_OVERPOWERED

- **Hash:** `0x200373A8DF081F22`
- **Namespace:** ATTRIBUTE
- **Runtime name (Lua/JS):** `IsAttributeCoreOverpowered`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ATTRIBUTE/_IS_ATTRIBUTE_CORE_OVERPOWERED

## Signature

```c
BOOL _IS_ATTRIBUTE_CORE_OVERPOWERED(Ped ped, int coreIndex);
```

## Parameters

- `ped` (`Ped`)
- `coreIndex` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsAttributeCoreOverpowered(ped, coreIndex)

-- always available, by hash
local retval = Citizen.InvokeNative(0x200373A8DF081F22, ped, coreIndex, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsAttributeCoreOverpowered(ped, coreIndex);

// by hash
const retval = Citizen.invokeNative('0x200373A8DF081F22', ped, coreIndex, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x200373A8DF081F22, ped, coreIndex);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
