{"hash":"0x103C2F885ABEB00B","ns":"ATTRIBUTE","name":"_IS_ATTRIBUTE_OVERPOWERED","slug":"_IS_ATTRIBUTE_OVERPOWERED","official":false,"named":true,"luaName":"IsAttributeOverpowered","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"},{"name":"attributeIndex","type":"int"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"attributeIndex: see SET_ATTRIBUTE_BASE_RANK"},{"source":"femga","format":"pre","body":"// 0x103C2F885ABEB00B\t\t(By Tag = Free Ban)\n\nBOOL _IS_ATTRIBUTE_OVERPOWERED(int ped, int coreIndex);\n\nCore index:\n* 0 = Health\n* 1 = Stamina\n* 2 = Dead Eye\nUse `0xf6a7c08df2e28b28` (`_SET_ATTRIBUTE_OVERPOWER_AMOUNT`) with these parameters `int ped, int coreIndex, float value, BOOL makeSound` to make the outer core overpowered. Value is between `0.0` and more than `5000.0`, the higher the number, the longer it takes for the core to drain the overpowered status."}],"examples":[],"aliases":[],"enums":["PedAttribute__AttributeType"],"related":[],"build":"1207","sources":["alloc8or","femga"],"doc":2,"url":"https://natives.borderlinerp.com/natives/ATTRIBUTE/_IS_ATTRIBUTE_OVERPOWERED","markdownUrl":"https://natives.borderlinerp.com/natives/ATTRIBUTE/_IS_ATTRIBUTE_OVERPOWERED.md","snippets":{"lua":"local retval = IsAttributeOverpowered(ped, attributeIndex)","luaInvoke":"local retval = Citizen.InvokeNative(0x103C2F885ABEB00B, ped, attributeIndex, Citizen.ReturnResultAnyway())","js":"const retval = IsAttributeOverpowered(ped, attributeIndex);","jsInvoke":"const retval = Citizen.invokeNative('0x103C2F885ABEB00B', ped, attributeIndex, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x103C2F885ABEB00B, ped, attributeIndex);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}