# ATTRIBUTE::_SET_STATUS_EFFECT_CORE_ICON

- **Hash:** `0xA4D3A1C008F250DF`
- **Namespace:** ATTRIBUTE
- **Runtime name (Lua/JS):** `SetStatusEffectCoreIcon`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ATTRIBUTE/_SET_STATUS_EFFECT_CORE_ICON

## Signature

```c
void _SET_STATUS_EFFECT_CORE_ICON(int statusEffectType);
```

## Parameters

- `statusEffectType` (`int`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Displays status effects on core icons (includes warnings).

enum eUiRpgStatusEffect
{
	STATUS_NONE,
	STATUS_COLD,
	STATUS_HOT,
	STATUS_OVERFED,
	STATUS_DIRTY,
	STATUS_SNAKE_VENOM,
	STATUS_ARROW_WOUNDED,
	STATUS_ARROW_DRAINED,
	STATUS_ARROW_DISORIENTED,
	STATUS_ARROW_TRACKED,
	STATUS_ARROW_CONFUSION,
	STATUS_UNDERWEIGHT,
	STATUS_OVERWEIGHT,
	STATUS_SICK_1,
	STATUS_SICK_2,
	STATUS_PREDATOR_INVULNERABLE
};

*Source: femga rdr3_discoveries*

```
0xa4d3a1c008f250df      (By Tag = Free Ban)

Shows icons on cores:
0-3: Nothing that i could see (might be for horse cores)
4: https://i.imgur.com/mYBSXdj.png (horse health core)
5: https://i.imgur.com/F7LgUiJ.png (health core)
6: https://i.imgur.com/oBg0RhB.png (health core)
7: https://i.imgur.com/QiQV1RS.png (stamina core)
8: https://i.imgur.com/K9vq05M.png (dead eye core)
9: https://i.imgur.com/FM5UFcy.png (dead eye core)
10: https://i.imgur.com/S2cSDUc.png (dead eye core)
11: https://i.imgur.com/UN3rX1K.png (health core)
12: https://i.imgur.com/DQXq9Yy.png (health core)
13: https://i.imgur.com/VRU26uG.png (all cores)
14: (same as 13)
15: https://i.imgur.com/zvwzCTp.png (health + stamina cores
```

## Usage

### Lua

```lua
SetStatusEffectCoreIcon(statusEffectType)

-- always available, by hash
Citizen.InvokeNative(0xA4D3A1C008F250DF, statusEffectType)
```

### JavaScript

```js
SetStatusEffectCoreIcon(statusEffectType);

// by hash
Citizen.invokeNative('0xA4D3A1C008F250DF', statusEffectType);
```

### C#

```csharp
Function.Call((Hash)0xA4D3A1C008F250DF, statusEffectType);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## Related enums

- [eUiRpgStatusEffect](https://natives.borderlinerp.com/enums/eUiRpgStatusEffect.md) — 16 values

*Sources: alloc8or RDR3 NativeDB, femga rdr3_discoveries.*
