# ATTRIBUTE::_START_ITEM_PREVIEW

- **Hash:** `0x7E2C766ADB2C5F1A`
- **Namespace:** ATTRIBUTE
- **Runtime name (Lua/JS):** `StartItemPreview`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ATTRIBUTE/_START_ITEM_PREVIEW

## Signature

```c
void _START_ITEM_PREVIEW(Any p0, int p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`int`)

## Returns

`void`

## Description

Params: p1 is related to satchel_category

## Usage

### Lua

```lua
StartItemPreview(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0x7E2C766ADB2C5F1A, p0, p1)
```

### JavaScript

```js
StartItemPreview(p0, p1);

// by hash
Citizen.invokeNative('0x7E2C766ADB2C5F1A', p0, p1);
```

### C#

```csharp
Function.Call((Hash)0x7E2C766ADB2C5F1A, p0, p1);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [ATTRIBUTE::STOP_ITEM_PREVIEW](https://natives.borderlinerp.com/natives/ATTRIBUTE/STOP_ITEM_PREVIEW.md)

*Sources: alloc8or RDR3 NativeDB.*
