# ATTRIBUTE::_STOP_STATUS_EFFECT_PERIODIC_ICON

- **Hash:** `0x3FC4C027FD0936F4`
- **Namespace:** ATTRIBUTE
- **Runtime name (Lua/JS):** `StopStatusEffectPeriodicIcon`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ATTRIBUTE/_STOP_STATUS_EFFECT_PERIODIC_ICON

## Signature

```c
void _STOP_STATUS_EFFECT_PERIODIC_ICON(int statusEffectType);
```

## Parameters

- `statusEffectType` (`int`)

## Returns

`void`

## Description

Stops periodic icon.
statusEffectType: see 0xA4D3A1C008F250DF

## Usage

### Lua

```lua
StopStatusEffectPeriodicIcon(statusEffectType)

-- always available, by hash
Citizen.InvokeNative(0x3FC4C027FD0936F4, statusEffectType)
```

### JavaScript

```js
StopStatusEffectPeriodicIcon(statusEffectType);

// by hash
Citizen.invokeNative('0x3FC4C027FD0936F4', statusEffectType);
```

### C#

```csharp
Function.Call((Hash)0x3FC4C027FD0936F4, statusEffectType);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## Related enums

- [eUiRpgStatusEffect](https://natives.borderlinerp.com/enums/eUiRpgStatusEffect.md) — 16 values

## See also

- [ATTRIBUTE::_SET_STATUS_EFFECT_PERIODIC_ICON](https://natives.borderlinerp.com/natives/ATTRIBUTE/_SET_STATUS_EFFECT_PERIODIC_ICON.md) — Starts core periodic icon.

*Sources: alloc8or RDR3 NativeDB.*
