# AUDIO::_0x886657C5B3D8EDE3

- **Hash:** `0x886657C5B3D8EDE3`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `N_0x886657c5b3d8ede3`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1232
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/0x886657C5B3D8EDE3

## Signature

```c
Any _0x886657C5B3D8EDE3(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`Any`

## Description

*Source: VORPCORE RDR3natives*

seems to return a duration to be used in 0x139A4B9DF2D26CBF

## Usage

### Lua

```lua
local retval = N_0x886657c5b3d8ede3(entity)

-- always available, by hash
local retval = Citizen.InvokeNative(0x886657C5B3D8EDE3, entity, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x886657c5b3d8ede3(entity);

// by hash
const retval = Citizen.invokeNative('0x886657C5B3D8EDE3', entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x886657C5B3D8EDE3, entity);
```

- This native has no known name, so the runtime exposes it only as `N_0x886657c5b3d8ede3` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
