# AUDIO::_0xB93A769B8B726950

- **Hash:** `0xB93A769B8B726950`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `N_0xb93a769b8b726950`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/0xB93A769B8B726950

## Signature

```c
void _0xB93A769B8B726950(Ped ped, Hash p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`Hash`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Used in Script Function NET_CAMP_CLIENT_UPDATE_PED_ROLE_STATE_SHOP: hash exists! Playing hash

*Source: VORPCORE RDR3natives*

seems to be for moonshine_band stuff heres some hashes it accepts
1949731019, -1542215752, 978192019 == moonshine_band, 533120, 1180906091, 1260094407, 1057811885, -1044357807,487746791,51469403

## Usage

### Lua

```lua
N_0xb93a769b8b726950(ped, p1)

-- always available, by hash
Citizen.InvokeNative(0xB93A769B8B726950, ped, p1)
```

### JavaScript

```js
N_0xb93a769b8b726950(ped, p1);

// by hash
Citizen.invokeNative('0xB93A769B8B726950', ped, p1);
```

### C#

```csharp
Function.Call((Hash)0xB93A769B8B726950, ped, p1);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- This native has no known name, so the runtime exposes it only as `N_0xb93a769b8b726950` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
